The course is targeted at students with a wide range of backgrounds in Computer Graphics, ranging from students with no previous experience to students with undergraduate courses in Computer Graphics.
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
3D computer graphics, sometimes called CGI, 3DCG or three-dimensional computer graphics (in contrast to 2D computer graphics), are graphics that use a three-dimensional representation of geometric ...
The aim of this module is to introduce the fundamental concepts of 3D computer graphics. This encompasses describing a 3D scene (modelling and data structures), constructing views, rendering, and ...
Introduction to the hardware, software and mathematics of 2- and 3-dimensional interactive computer graphics systems, including standards, modeling, transformations, hidden-surface removal, shading, ...
rotation, and scale transformations Describe the purposes of graphics pipeline transformations and operations and correctly specify each to perform object order rendering ...
Powered by the NVIDIA Blackwell architecture, fifth-generation Tensor Cores and fourth-generation RT Cores, the GeForce RTX 50 Series delivers breakthroughs in AI-driven rendering, including neural ...